Game project
Pallas Cat Spikes Challenge
A quick-session arcade challenge about collecting gems, avoiding spikes, and surviving for one more bounce.

Overview
Pallas Cat Arcade Spikes Challenge
A compact arcade game built around timing, rebound control, and score pressure.
The core loop is intentionally immediate: keep the character in motion, avoid spikes, and collect gems for as long as possible.
From a portfolio perspective, the project shows work on readable casual gameplay, fast retry loops, and a light visual identity built around a recognizable character.
The design aims for quick onboarding while leaving enough difficulty and pacing to support repeated short sessions.
A planned extension of the reward system was to use collected gems to unlock additional Pallas’ cat variations and other cat characters, expanding the progression layer without changing the simplicity of the main mechanic.
Additional social and platform features were also considered as part of later iterations.
Developing, gfx, sfx:
Simone Mapelli


