Game project
Polynet
A clear, colorful puzzle loop where players merge matching shapes toward a final target across multiple grid sizes.

Overview
A geometric puzzle game built around merging identical shapes until reaching a final target form.
The core interaction is deliberately minimal, using one-finger input and a clear rule set to support quick comprehension and repeatable play.
The design focuses on visual clarity and progressive challenge, with multiple grid sizes that change the pacing and complexity of each session.
From a portfolio perspective, the project shows work on abstract puzzle mechanics, readable interface design, and lightweight mobile gameplay built around a single central idea.
- Shape-merging puzzle gameplay based on progression toward a final 14-sided target form.
- One-finger interaction model designed for immediate mobile use.
- Two visual themes for alternate presentation styles.
- Three grid-based difficulty levels: 4×4, 5×5, and 6×6.
- Short-session structure suitable for fast repeat play.
- Accessible puzzle format designed for both younger and adult players.
Developing, gfx, sfx:
Simone Mapelli
Music Theme :
“Easy Lemon”
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons.By Attribution 3.0
https://creativecommons.org/licenses/by/3.0/
A first review about my game from youtube.

